The Inevitable Unknown
👽 Greetings. I come to you from a weird place.
Physically, I am in Boston - which is welcome, because I’ve been traveling nearly every three weeks or so for the past five months. More on that another time!
In a nonphysical sense, I am everywhere. This is mostly because I’ve rolled onto a new project at work, and I am experiencing a great number of thoughts and emotions for the first time. Primarily, my brain laboratory seems to be concocting up that feeling that all game devs warn you about: the dreaded impostor syndrome (cue amogus jingle).
It’s a miracle that I’ve avoided it until now, but as I find myself surrounded entirely by senior developers, I can’t help but feel the churn of uncertainty and fear in my stomach. What do they expect of me? Will I be able to meet my own expectations, let alone theirs? What the hell am I doing? Do I even know anything? Is anyone up there?
My close friend and fellow dev Atsina Corrington reassured me when I came to her in a whirlwind state after having contributed maybe three sentences in a team meeting. It’s okay, she said. We’re just babies 👶. (I’m paraphrasing here, particularly the baby emoji, but you get the idea.)
Thanks to Atsi, the source of my uncertainty dawned on me - hello! I graduated less than a year ago; of course I’m going to fear the unknown as I approach it. But it is the inevitable unknown, and I’ll need to handle it to the best of my abilities if I’m going to learn and grow from this experience.
What prevented me from understanding this about my little point in time before, I wondered? The answer: a combination of rapid life changes due to pandemic/family/age/etc that caused me to move so fast through the days that I never stopped to absorb anything. Now that I’ve settled a bit, even if only for a short time, the reality of my situation is starting to wrap around me again. I’m normal. This is normal. This is fine. This is what it feels like to, uh… feel.